Thanks, added in out bug-list!
Hmm… ok. I think it is a problem with object removal, I sometimes saw bugs with that.
Hi Charlie,
1. YES, it will be fixed in a few days.
2. like 1., we have problems, it may be the same problem.
3. hmmm, ok, I’ll take a look at this bug. Don’t forget that curve collision is in beta-test for us 🙂 So it might be buggy.
Thanks!
Hi 0x86!
Well I am not an expert with Linux, sorry… I hope the community can help you.
Thanks Bob, I fix this bug.
Hi Bob!
I discover this bug a few days ago. It’s a very critical bug (because even if we have bugs with GUI, the core must work!). I’m currently working on this bug.
Well, as you can see, the work with mutidocument/project management is not ended. We will improve that in further releases.
Bob, the reason is that UNDO feature works like SAVE, but in memory. I’ll take a look at that but it’s not as easier as we can imagine. Because the cursor position depends on cursors speed, loop pattern (=> and this is predictable, so we can find where the cursor was before saving), but it depends also on OSC-events, master speed (=> and this is not predictable).
Yep, scripts have more features because it is faster for me to develop this part. But we know that we have to add this feature in GUI!
In further versions, we’d like to have bounding boxes with handles, and globally a better object management (curve edition with nodes and bezier)… but we need time 🙂
Ok ok 🙂 We don’t really work on labels because it is not critical. But we’ll try to improve that progressively.
I’ll ask our community/web manager to fix that, spam bots posts are still alive on this forum.
Good idea!
We don’t really know how to make a good ‘installer’ for Linux. What kind of packages exists, what is the classical way of distributing Linux apps? If you have some tips, feel free to give your experience and knowledge!
IanniX can manage curves composed of line segments. But we can also manage bezier curves.
When you draw curve with the freehand tool, we sample the mouse and construct a curve with line segments. But we’re sure there is a mathematical tip to make a smooth curve (thanks to bezier curves).
Input : a set of 2D-points
Output : a set of 2D-points with cubic-bezier control (so one 2D-point for point position and two 2D-points for bezier control).
Does somebody have an idea?
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