Yes ! But please copy/paste your code in your post 🙂
@AvantGuy wrote:
…
Added:
@mrgosh, I was wondering if you’ve made any progress.
Anything new?
Finally fixed this problem tonight after sitting down on a train to Boston, thinking I wouldn’t allow myself to leave the train until it was fixed. So there were high stakes! Luckily I figured it out one stop early and BAM… Iannix runs.
The long and short of it is answered by this stackoverflow post http://stackoverflow.com/questions/6761943/every-single-qt-application-crashes-in-one-place
But this solution only worked after:
So, needless to say, there were some pretty low level problems with my system. But after all those were solved, it was a simple libiconv link. PHEW! Hope this helps someone in future. This Qt crashing thing has been a paaaaaiiiiin in buuuuuuutt.
Hi all,
First thanks a lot for this incredible tool ! As a pure data user I really love the idea to have such a powerful timeline.
BUT
I can’t get the latest version to launch on ubuntu 11.10.
If i open a terminal, cd to Iannix folder, then ./IanniX, i get
bash: ./IanniX : fichier binaire impossible à lancer
(I checked « file is executable » in it’s properties)
And if I launch IanniX.sh i get
/home/titi/Bureau/IanniX/./IanniX: 2: Syntax error: « ) » unexpected
Any hint ?
A bug I noticed on 0.8.21 is that collision is detected only if the collision curve isn’t a straight line with constant y value. I wanted to try 0.8.22 for that reason, is that a normal behaviour ?
Thanks
Etienne
Hello Etienne,
i can only say that in Ubuntu 10.04 (32 bit) i need to compile from source.
But i had to correct this line in ui_extoscpatterneditor.h :
#include « ExtOscPatternEditor.h » that has to be
#include « extoscpatterneditor.h ».
After this seems that the project was build correctly.
Hope helpful.
Ciao,
francesco.
I really coldun’t ask for more from this article.
Help, I’ve been infomerd and I can’t become ignorant.
Way to use the itneernt to help people solve problems!
I can’t get iannix to be recgonized in my midi preferences in ableton what do I do?!
Three studies in harmony and rhythm generated using my own experimental fork of the IanniX source code.
http://vimeo.com/33564238
http://vimeo.com/33563425
http://vimeo.com/33580722
There’s more to do, but it’s all quite usable as the above samples demonstrate
– Chris
I’ve got to hand it to you, Chris — you are one industrious guy.
You don’t happen to have notes for those bug fixes, do you? I’d like to read about what you’ve done.
Cheers,
–Bob
Wow, nice demos ! So when is all this new stuff going to appear in a new & improved version of IanniX ? Can we publicly access your fork yet ?
Best,
dp
Thanks! I don’t know when or if these features will get merged into the main fork because I haven’t heard from anyone on the IanniX team for a long time. We have had no discussion about the changes, so I’m not sure if they will agree with the all changes I’ve made, and we don’t have a shared repository to merge changes. In the absence of discussion I just forked it and went off and did my own thing.
My code is not quite ready to make public yet – too many loose ends and the documentation needs to be updated. I’ll be working on this over the next few weeks and will hope to it available in January. I may be able to do some private releases for people to play with before that, but not quite ready yet.
– Chris
You don’t happen to have notes for those bug fixes, do you? I’d like to read about what you’ve done.
I’ll need to extract a list of the bug fixes out of my SCM log to give a complete answer. The bug I recall fixing that affects the musical results the most is the one reported a while ago called « Triggers fire incorrectly « .
This was causing all triggers between the endpoints of a curve to fire when the cursor wrapped around from one end to the other. If the endpoints were far apart, this could be a lot of triggers, and a blast of dissonant noise.
The fix is simple. As I recall, just two or three lines of code need to be added. I’m not set up for doing releases of the complete application (yet), but if you can build the application from source I can tell you what do change to fix it.
– Chris
@codex99 wrote:
…The bug I recall fixing that affects the musical results the most is the one reported a while ago called « Triggers fire incorrectly « .
That is the very one I was most hoping you had addressed. I am the one who reported it and this is a bug that has kept me from further using Iannix, as it’s a total show-stopper.
I was contemplating fixing it myself, but Iannix’s inactivity in their Google repository and general unresponsiveness has worried me, so I repressed notions of getting further involved.
I’m not set up for doing releases of the complete application (yet), but if you can build the application from source I can tell you what do change to fix it.
Yes, I’ve done several builds. I’d be glad to have those changes, but I don’t know whether I’ll be investing much into Iannix until there’s some indication that this project has life in it. I’d rather see Guillaume incorporate that and any other bug fixes of yours that would be of general interest.
My compliments, Chris, on your amazing work.
–Bob
Yes, I’m disappointed by the lack of responsiveness. That’s why I forked the project, reluctantly.
One way or another the project has a future. I’m an experienced software developer (retired from Microsoft) and am quite capable and have the time to provide regular releases on all three platforms, providing support, etc.
I set out six months ago to develop from scratch an open source tool based on the concepts of Geomaestro – http://www.zogotounga.net/GM/eGM0.html , then found the open source project IanniX and offered to work with them, but unfortunately they seem too busy to be responsive. I can carry on independently if necessary.
– Chris
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