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Viewing 15 posts - 61 through 75 (of 3,623 total)
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  • in reply to: Are ID’s required to be unique? #2401
    Anonymous
    Inactive

    Yes, ID have to be unique. ID allows you to target actions on an specific object. For example, to move an object, you can type (in script) setPos 3 0 0 0 to place the object with ID 3 at the position (x,y,z)=(0,0,0).
    However, there is a mistake in our scripts examples that will be fixed for next release. We don’t want to prepend ID with “100” or “200” but we want to make ID range (0->1000 for cursors, 1000->2000 for curves, 2000+ for triggers).

    in reply to: Mac OS X compatibility #2320
    Anonymous
    Inactive

    I added a “10.5+” on download pages.

    in reply to: Scripts #2147
    Anonymous
    Inactive

    hello there!

    For our project we are trying to create a normal timeline, where multiple curves are actually being controlled by one cursor. an illustration:

    maybe it is possible to control the position of the other cursors, with the x location of the timeline-cursor?

    would be a blast if this is easily possible 🙂

    cheers,
    charlie

    in reply to: timeline cursor #2402
    Anonymous
    Inactive

    Hi Charlie!

    Well, we thought about this case but it’s not so easy (what about polyphony, when there are multiple y positions for a given x-position?).
    But you can have a look at the example “Xenakis Metastaseis linear” that is very close to your question (thanks to the messages arguments collision_curve_id, collision_xPos, collision_yPos, collision_value_x and collision_value_y, cf documentation).

    Hope it can help you!

    in reply to: timeline cursor #2403
    Anonymous
    Inactive

    thanks for the quick reply!

    the example shows indeed a single timeline cursor 🙂 but now the different curves have the same mapping (because of the single cursor). Is it possible with osc to control other cursors with a timeline cursor?

    cheers, charlie

    in reply to: supercollider help #2384
    IanniX
    Keymaster

    @Guest wrote:

    another question how do i show up the script editor for a new document ?

    You can find a version of KSpluck, along with more physically modeled SuperCollider patches, at http://www.informatics.sussex.ac.uk/users/nc81/courses/cm1/scfiles/11.1%20Physical%20Modelling.html

    in reply to: supercollider help #2385
    IanniX
    Keymaster

    @vvvv1 wrote:

    is it possible to have a look at your KSpluck synthdef aswell?

    thanks a lot for the help! 😉

    … sorry, quoted the wrong question first time …

    There’s a version of KSpluck, along with more physically modeled SuperCollider patches, at http://www.informatics.sussex.ac.uk/use … lling.html

    in reply to: supercollider help #2386
    IanniX
    Keymaster

    Hey thanks dick for everything but i still got some problems

    when i change my sawbass arg note to freq to have iannix’s triggerIndex control it’s pitch it just clips and crashes…
    hmm don’t get much on how Iannix messages works and the one you wrote either
    or perhaps it is just some stupid mistalkes i’ve made
    it will be great if i could get some explanations for newbies like me!: )
    thanks a lot ; )
    (
    SynthDef(
    “sawbass”,
    {
    |note = 35, amp=1.2, cutoff=350, decay=1|
    var env, audio;
    env = EnvGen.kr(Env.new([0,1,0],[0.001,2],[3,-50]),doneAction:2);
    audio = RLPF.ar(Saw.ar(note.midicps,amp),cutoff)*env;
    audio = CombC.ar(audio,1,0.125,decay);
    Out.ar([0,1],audio);
    }
    ).send(s);
    )
    (
    g = OSCresponderNode(nil, ‘/trigger’,
    { |time, responder, msg|
    var pitch, octave, triggerIndex = msg[1];
    var scale = [ 28, 29, 31, 33, 35, 36, 38 ].midicps;
    var note = [ triggerIndex % 7 ];
    octave = (triggerIndex / 7).floor;
    Synth(“sawbass”/*, [ freq, note*(2**octave), amp, 1.5]*/);
    }
    ).add(s);
    )
    NetAddr.langPort

    in reply to: supercollider help #2387
    IanniX
    Keymaster

    @Guest wrote:

    Hey thanks dick for everything but i still got some problems

    when i change my sawbass arg note to freq to have iannix’s triggerIndex control it’s pitch it just clips and crashes…
    hmm don’t get much on how Iannix messages works and the one you wrote either
    or perhaps it is just some stupid mistalkes i’ve made
    it will be great if i could get some explanations for newbies like me!: )
    thanks a lot ; )
    (
    SynthDef(
    “sawbass”,
    {
    |note = 35, amp=1.2, cutoff=350, decay=1|
    var env, audio;
    env = EnvGen.kr(Env.new([0,1,0],[0.001,2],[3,-50]),doneAction:2);
    audio = RLPF.ar(Saw.ar(note.midicps,amp),cutoff)*env;
    audio = CombC.ar(audio,1,0.125,decay);
    Out.ar([0,1],audio);
    }
    ).send(s);
    )
    (
    g = OSCresponderNode(nil, ‘/trigger’,
    { |time, responder, msg|
    var pitch, octave, triggerIndex = msg[1];
    var scale = [ 28, 29, 31, 33, 35, 36, 38 ].midicps;
    var note = [ triggerIndex % 7 ];
    octave = (triggerIndex / 7).floor;
    Synth(“sawbass”/*, [ freq, note*(2**octave), amp, 1.5]*/);
    }
    ).add(s);
    )
    NetAddr.langPort

    well…

    I tried your program out, found it made a few low grumbly noises and then quit on a memory allocation fail.

    I’m probably not the guy to diagnose your SC troubles, just a beginner myself. A glance at your code above suggests you might be generating a lot of Synths that aren’t being removed fast enough. That would cause the memory fault. The pitch selection logic seems a bit odd. I tried your code with the sawbass decay a bit shorter, and pitch selection tweaked as follows, and it worked for me:

    (
    SynthDef(
    “sawbass”,
    {
    |note = 35, amp=1.2, cutoff=350, decay=1|
    var env, audio;
    env = EnvGen.kr(Env.new([0,1,0],[0.001,0.4],[3,-5]),doneAction:2);
    audio = RLPF.ar(Saw.ar(note.midicps,amp),cutoff)*env;
    audio = CombC.ar(audio,1,0.125,decay);
    Out.ar([0,1],audio);
    }
    ).send(s);
    )

    (
    g = OSCresponderNode(nil, ‘/trigger’,
    { |time, responder, msg|
    var pitch, triggerIndex = msg[1];
    var scale = [ 40, 41, 43, 45, 47, 48, 50 ];
    var note = scale[ triggerIndex % 7 ];
    Synth(“sawbass”, [ note, note, amp, 1.5] );
    }
    ).add(s);
    )

    in reply to: Issue: Trigger shape incorrect #2369
    Anonymous
    Inactive

    I resolved this, but not in a satisfying way. I had a spare video adapter card which has an nVIDIA GPU (a GeForce 6200). I replaced the ATI card (a Radeon 9200) originally installed in the Shuttle system. This solved my trigger rendering issues under both Win-XP and Linux.

    Cheers,
    –Bob

    in reply to: supercollider help #2388
    IanniX
    Keymaster

    thanks for your reply, it works better but still not great !!
    sc obviously can’t take too many triggers at the same time,
    i wonder if there is a way to work around that

    all the best

    Yau

    in reply to: Scripts #2148
    IanniX
    Keymaster

    Hi where can i find the documentation for the scripts?
    thank you

    i can’t open the scripts window on a new document either how can i do that?

    in reply to: supercollider help #2389
    IanniX
    Keymaster

    @Guest wrote:

    thanks for your reply, it works better but still not great !!
    sc obviously can’t take too many triggers at the same time,
    i wonder if there is a way to work around that

    all the best

    Yau

    well … I’m pretty sure SuperCollider can receive and process plenty of OSC traffic, certainly as much as you can transmit from IanniX. The question is what your program does with the traffic.

    Try this:
    OSCresponderNode(nil, ‘/trigger’, { |time, responder, msg| msg.postln }).add;
    OSCresponderNode(nil, ‘/cursor’, { |time, responder, msg| msg.postln }).add;

    Then see how many cursors and triggers you can add before SC gives up or misbehaves. I think you’ll find IanniX hangs on the send and display side before SC stops handling traffic. Yes, you will hit trouble if you try to instantiate a thousand UGens at once. Is that a limitation of SC, or of your hardware config?

    The biggest problem with your patch is the comb you have echoing each new note. I couldn’t figure out what you intend the relation between the echoes and the pace of triggers to be. I believe that fixing your note/frequency selection logic and removing the comb will make your patch perfectly well-behaved.

    cheers

    in reply to: Making things with IanniX #2150
    IanniX
    Keymaster

    Dear Community,
    It would be great with a walk trough, step by step, on how to configure iannix with ableton live, via max4live and CNMAT OSC. Who´s up for the tutorial ???

    All the best
    Carsten 🙂
    MBD73

    in reply to: Issue: Trigger shape incorrect #2370
    Anonymous
    Inactive

    Thanks Bob for debugging some OpenGL bugs!

Viewing 15 posts - 61 through 75 (of 3,623 total)

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