IanniX

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Viewing 15 posts - 46 through 60 (of 4,708 total)
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  • in reply to: Bugs #2145
    Anonymous
    Inactive

    Copy+Paste, and Duplicate don’t seem to do anything except reset cursors, when a curve is selected. Trigger’s won’t copy either. Has this not been implemented yet, or is it broken? Or is there a trick to it? This would be a really useful feature to have working.

    IanniX 8.2 Snow Leopard

    -DK

    in reply to: Copy, Paste and Duplicate #2400
    Anonymous
    Inactive

    Hi!
    We know this bug and it is fixed for the next release. And we also added a Redo function 🙂

    in reply to: Help for people new to OSC #2398
    Anonymous
    Inactive

    Will work on it, thanks!

    in reply to: Curves with no cursors #2399
    Anonymous
    Inactive

    Hi!
    Yes, this bug is very annoying and it is fixed in the next release (we still have a bug, that’s why this is not released yet). However, if you fast-rewind your score (by pressing ‘f’ two or three times), your score may work again (it’s a very poor solution I know, but this is the only solution before the next release).
    But be aware that free cursors are allowed (cursors without curves). This cursors can be controlled in OSC for example by an other software. We’ll post an example in a few days that shows this feature 🙂

    in reply to: supercollider help #2376
    Anonymous
    Inactive

    I’m looking forward to Thierry’s input. In the meantime, you might be interested in this: One of my Facebook colleagues, https://www.facebook.com/dick.valentine, just put up a Supercollider example video, along with a description of his patch.

    Cheers,
    –Bob

    in reply to: Issue: Trigger shape incorrect #2368
    Anonymous
    Inactive

    I’m not making any progress with this. I invite someone with more knowledge than me about graphics rendering to help. I’ve looked at all the settings for my ATI video card, and have opened those PNG-files in various other programs where they appear non-exceptional.

    Thanks
    –Bob

    in reply to: supercollider help #2377
    IanniX
    Keymaster

    Hi there,

    Bob pointed me to the forum here after I posted my first (ever) IanniX/SuperCollider example at <<https://www.facebook.com/video/video.php?v=2115690658718>>. My goal in constructing the patch was simply to figure out how to to use the two software capabilities together. I posted the example with the hope that it would be useful to demonstrate the minimum conditions for making it work. So with Bob’s encouragement I’m submitting some details here.

    My researches suggest there are three basic approaches to using IanniX together with SC:

    1. Communicate to the SuperCollider server directly from IanniX. SCserver listens on port 57110, but it’s vain to send just any commands there. The IanniX score must emit commands recognized by the server, documented exhaustively at <<http://supercollider.svn.sourceforge.net/viewvc/supercollider/trunk/common/build/Help/ServerArchitecture/Server-Command-Reference.html>>.

    My example is a beginner’s effort. It seemed simpler to start with one of the scores in the IanniX distribution.

    2. Use a IanniX-distributed score (unchanged) to communicate with an intermediate environment (say Processing or pd or Max), drive SuperCollider from there. A lot of flexibility might be latent in an approach like this, but it’s just a little too Rube Goldberg for me.

    3. Communicate to the SuperCollider language from IanniX. SC has library objects for this, in particular OSCresponderNode filters incoming OSC messages by command. I get the impression SC developers intended to make this the preferred, or anyway easiest path.

    OSC is a foundation capability in SC. SCserver and SClang use it communicate with each other. Traffic between the two is constant when the server’s running, but normally invisible to the user. Observe the traffic in the server with s.dumpOSC.

    SClang cannot be directed to listen on an arbitrary port number. It has a listening port open (51720, unless it found that one in use on startup), so that’s the port IanniX messages should be directed to. The IanniX distributed scores talk on 2001, so I changed that to 51720. It can also be made an input parameter, like “number of circles” etc.

    A SynthDef should be loaded in the server for the score to activate and interact with. My example uses a Karplus-Strong plucked string implementation. All that’s needed then is to start an OSCresponderNode listening. The SClan code is short and quite simple:

    g = OSCresponderNode(nil, ‘/trigger’,
    { |time, responder, msg|
    var pitch, octave, triggerIndex = msg[1];
    var scale = [ 28, 29, 31, 33, 35, 36, 38 ].midicps;

    note = scale[ triggerIndex % 7 ];
    octave = (triggerIndex / 7).floor;

    Synth(“KSpluck”, [ pitch, note*(2**octave), amp, 1.5]);
    }
    ).add;

    This responder is now listening for trigger messages, calculating pitches based on trigger_id (in msg[1]) and instantiating a sounding Synth for each one.

    That’s about it for the highlights. I’m pretty excited about getting this to work, there’s so much potential latent in the objects that IanniX affords. Thanks you guys for a nicely thought out piece of software!

    –Dick Valentine

    in reply to: Scripts #2146
    IanniX
    Keymaster

    I notice the scores distributed with IanniX construct trigger_id’s and cursor_id’s prepended with “200” and “100”. Is there a reason, are object id’s required to be unique?

    in reply to: supercollider help #2378
    Anonymous
    Inactive

    Very nice writeup, Dick. It tempts me to consider taking up Supercollider. However, I’ve been fooling around on the periphery of Pd and Max for a decade and still haven’t gotten past novice stage there!

    Cheers,
    –Bob

    in reply to: Mac OS X compatibility #2319
    IanniX
    Keymaster

    Probably best to document this on the downloads page so people with os x4.11 (like me) don’t bother downloading something that doesn’t work…

    in reply to: supercollider help #2379
    Anonymous
    Inactive

    sorry for being such a noob but how do i change 2001 to 51720 ??

    in reply to: supercollider help #2380
    Anonymous
    Inactive

    got it had to modify the jscript ; )

    in reply to: supercollider help #2381
    IanniX
    Keymaster

    is it possible to have a look at your KSpluck synthdef aswell?

    thanks a lot for the help! 😉

    in reply to: supercollider help #2382
    IanniX
    Keymaster

    another question how do i show up the script editor for a new document ?

    in reply to: supercollider help #2383
    Anonymous
    Inactive

    Inspector > File inspector > Scripts & Styles > Current project

    Double-click “New script”

    @Guest wrote:

    another question how do i show up the script editor for a new document ?

    Cheers,
    –Bob

Viewing 15 posts - 46 through 60 (of 4,708 total)

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